Ashi

Biography
Biography and History go here. {| class="article-table text-center" border="1" style="width:100%;" ! rowspan="5" | Character

Sheets ! colspan="6" | Main Statistics !Wis - 10 !Dex - 19 !Cha - 9 !Int - 11 !Str - 20 !Con - 19 !HP !Speed !AC !BAB ! rowspan="3" |Levels !Character Level !Character Class Level !Occupation Class Level !Wealth Level ! Reputation
 * 0
 * +4
 * 0
 * 0
 * +5
 * +5
 * +4
 * 240
 * 30 feet
 * 26
 * 14/+5
 * 14/+5

Level !Exp: --/-- !MAX !Exp --/-- ! ! ! rowspan="3" |Feats (9)
 * 20
 * 10
 * 10
 * +7
 * 6
 * 6
 * Mecha Operation Feat(Free)



Combat Martial Arts

 * Improved Combat Martial Arts
 * Improved Combat Martial Arts

Dodge
! rowspan="4" |Skills (20) current events, popular culture, streetwise,) 1 (Common) 1
 * Survival
 * Knowledge (tactics)
 * Climb(STR)
 * Craft(structural)
 * Swim(STR)
 * 1
 * 1
 * 1
 * 1
 * 1
 * Jump(STR)
 * Piloting
 * Profession(WIS)
 * Read/Write
 * Profession(WIS)
 * Read/Write
 * Repair(INT)
 * 1
 * 1
 * 1
 * 1
 * 1
 * }

Special Skills
Ignore Hardness: The Strong hero ignores 2 points of an object�s hardness.

Improved Ignore Hardness: The Strong hero ignores 2 additional points of an object�s hardness (for a total of 4).

Prerequisite: Ignore hardness.

Advanced Ignore Hardness: The Strong hero ignores 2 additional points of an object�s hardness (for a total of 6).

Prerequisites: Ignore hardness, improved ignore hardness.

Extreme Effort: The effort requires a full-round action and provides a +2 bonus on the check.

Improved Extreme Effort: The effort requires a full-round action and provides a +2 bonus that stacks with the bonus provided by extreme effort (+4 total).

Prerequisite: Extreme effort

Mecha Tricks
Advanced Mecha Operation

Pilot Tricks
Mechanical Lovers

Dragon Mecha
Size: Huge  (Size Penalty - 10).

Bonus Hit Points: 200

Superstructure: Neovulcanium

Hardness: 20

Armor: Reactive Armor

Bonus to Defense: 34

Armor Penalty: - 10

Reach: 10 feet

Strength Bonus: 34

Dexterity Penalty: - 10

Speed: 40 feet(Flight 200feet)

Base Purchase DC: 44

Equipment Slots: 

Helmet: Enigma Sensor

Visor: Tsunami 480 Plasma Cannon(has two aperture settings: focused beam and wide-angle beam. The mecha operator can switch between settings as a move action. The focused beam setting deals 12d6 points of fire damage with a successful ranged attack, and it has a critical threat range of 20. On the wide-angle setting, the weapon automatically hits everything within a 60-foot cone for 12d6 points of fire damage, but those in the area can make a Reflex save (DC 19) to reduce the damage by half. Critical hits aren't possible on the wide-angle setting.

Back: Ramjet Thrusters(Wings)

Left arm: Cloaking Screen

Left hand: -

Right arm: -

Right hand: Nano-repair Unit

Shoulders: -

Torso: Cockpit

Belt: -

Boots: 1 slot

Comm System - None Slot

If you have the Mecha Weapon Proficiency feat, any feats that apply to firearms (such as Double Tap and Strafe) also apply to relevant ranged mecha weapons. Melee-oriented feats from the Brawl and Combat Martial Arts trees don't apply if you're operating a mecha, although a character with the mecha Operation feat threatens all areas within reach of the mecha, and making a slam or other melee attack with a mecha doesn't provoke an attack of opportunity. Feats from the Defense Martial Arts tree function normally for characters in mecha