Program

Construct
Constructs are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automotons with neither a soul nor a purpose beyond the service of their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most constructs are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.

Occupation Robot Talent Tree
Ability Score Increase. Your Intelligence score increases by 1 per 5 levels.

Linguist. You learn one language of your choice.

Expertise You gain access to one tool proficiency.

Smart Worker You Gain +3 Bonus to skill of your choice

Battle Robot Talent Tree
Ability Score Increase. Your Strength or Dexterity score increases by 1 per 5 levels.

War Proficiency. You are proficient with any four weapons of your choice.

Fast. Your base walking speed is now 40 feet

Swift Strike. You can spend your bonus action (resets on kill) dashing towards an enemy, dealing damage with your melee weapon or unarmed attack.

Healing Robot Talent Tree
Ability Score Increase. Your Constitution score increases by 1 per 5 levels.

Medical Sensor. You can sense the poison and location of poisons, disease, viruses, and infected creatures within 60 feet of you.

Medical Knowledge. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your level x 5. As an action, you can touch q creature and expend 5 hit points from your pool of healing to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of healing, expending hit points separately from each use. This feature works on constructs too but not undead.

Standard Action Ability