Ability Creation

Some Character's based on Advanced classes may have special abilities based on their level.

A character will have at least one of the following:
 * Standard Action Ability: A single target ability which can be no higher than level 3, do no more damage than 3d6, and must be instantaneous in duration and casting time.
 * Full Action Ability: A single/multi-target ability Which can be no lower than level 3 and no higher than level 6, does not have to be instantaneous. Must not deal more than 3d20 in damage.
 * Mobility Ability: Can only use movement action, free action and/or reaction. Must be no higher than level 3, can not attack an enemy, and must be instantaneous in duration and casting time.
 * Ultimate Ability: Must be higher than level 6 but has no other requirements.

Levels define the amount of damage an ability can do without the inclusion of modifiers. It will also decide the DC for learning the ability. Learning an ability is 1d20+Int. Even if you create an ability you must learn it before you can cast it. Success determines how many days it takes to learn.

Duration Defines how long the effect last on an ability. If the duration is instantaneous, the ability hits and the effect happens that second.

Casting Time determines how long it takes to cast the ability, most times this will be instataneous, unless the ability requires powering up. An ability that requires concentration means the attacker has to use 1 action to concentrate on the ability. It can be a free action unless other wise stated by the description of the ability or the attacker.

Saves determine the target's ability to defend against it. 1d20 + Save Mod

Ability Template
Level: 1-9

Type: Standard/Full/Mobility/Ultimate

Duration: Instantaneous/1 action/1 full action/(1) round(s)/Permanent

Casting Time:  Instantaneous/1 action/1 full action/(1) round(s)/Concentration

Save: Will/Reflex/Fortitude

Description: What the ability does and the damage done. Please also put the type of damage (acid, bludgeoning, cold, fire, force, electricity, necrotic, piercing, poison, psychic, radiant, slashing, and sonic)