Fighter

 

Class Features
The following features pertain to the Fighter advanced class.

Living Weapon
The Fighter attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Fighter may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Fighter striking unarmed.

The Fighter also deals more damage with unarmed strikes. At 1st level, the Fighter deals 1d6 points of damage with an unarmed strike. At 4th level, damage increases to 1d8. At 8th level, it increases to 1d10.

This is an increase to Combat Martial Arts damage; this has no effect on Brawl.

Flying Kick
Starting at 2nd level, a Fighter can use a charge to deliver a devastating flying kick to an opponent. At the end of this charge, the Fighter adds his or her class level as a bonus to the damage he or she deals with an unarmed strike.

Bonus Feats
At 3rd, 6th, and 9th level, the Fighter gets a bonus feat. The bonus feat must be selected from the following list, and the Fighter must meet all the prerequisites of the feat to select it.

Acrobatic, Advanced Combat Martial Arts, Archaic Weapons Proficiency, Combat Reflexes, Combat Throw, Elusive Target, Exotic Melee Weapon Proficiency, Improved Combat Throw, Improved Combat Martial Arts, Unbalance Opponent.

Iron Fist
At 5th level, a Fighter gains the ability to spend 1 action point to increase the damage he or she deals to a single opponent with a single unarmed strike. The Fighter declares the use of the action point after making a successful unarmed strike. The result of the action point roll is added to the damage roll for that attack.

At 10th level, this ability improves. The Fighter now adds the result of the action point roll to all successful attacks he or she makes in a round.

Flurry of Blows
At 7th level, a Fighter gains the ability to strike with a flurry of blows at the expense of accuracy. The Fighter must be unarmored to use this talent, and he or she must make unarmed strikes to gain the benefit. With a flurry of blows, the Fighter may make one extra attack in a round at his or her highest base attack bonus. This attack and each other attack made in the round take a �2 penalty. This ability can only be used when taking the full attack action. The penalty applies to all attacks for one full round, including attacks of opportunity.